How to play
Globely is six small geography puzzles in one place. Every game has a daily version that everyone in the world gets the same, and a practice version you can play as many times as you like.
The daily set
At midnight in your own time zone, all six games deal a new puzzle. The puzzle is generated from the date itself, which means your Border Walk is the same trip your friend in another country is walking that day. Finishing a daily marks it on the hub, green if you got it and red if you didn't, and the counter under the date tracks how much of the day you've cleared.
There's no account and no sign-up. Your streak is stored in your own browser.
Practice
Every game also has a practice mode that deals a random puzzle instead of the day's, as many times as you want. Practice never affects your daily results or your streak. Open any card on the hub and the practice options sit underneath the daily ones.
The six games
Flag QuizName the country from its flag, against the clock.Map QuizFind a country on the world map, or name the one that lights up.Word GridGuess the hidden country name in five tries.Hot and ColdClose in on a mystery country by distance.Border WalkCross from one country to another over land, on a bare globe.Flag PeekA flag under six tiles. Name it before they all lift.Controls
- Typing games: start typing and a list of matching countries appears; Enter picks the top one. Common alternative names work, so "USA", "Holland" and "Burma" all land where you'd expect.
- The map: click or tap a country to answer. Drag to pan, scroll or pinch to zoom, and the crosshair button at the top right returns to the resting view.
- The globe: in Border Walk, drag to spin the planet and pinch or scroll to come closer.
- Word Grid: type on your keyboard or use the on-screen one. Enter submits, Backspace deletes.
Where the data comes from
Country outlines are drawn from Natural Earth's public-domain 1:10m boundaries, projected with the Equal Earth projection, which keeps relative land areas honest, so Africa looks as big as it really is. Flags are drawn as vectors where the design is simple and as high-resolution images where it isn't, so nothing is blurry. Land borders come from the same boundary data, which is what makes Border Walk and the "it borders the answer" hint in Hot and Cold possible.